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The Games

Discover what your customers really want through collaborative play.
HomeHome → Resources → The Games

Serious Games for Serious Customer Insight

Innovation Games are powerful qualitative research and problem solving techniques focused on the use of collaborative play with customers, colleagues, partners and the community at large. Used both in-person and online, the techniques include both open-ended and more focused methods for achieving actionable insights and results.

The 13 games invented by Luke Hohmann, 12 of which are outlined in his book, have been used extensively by companies around the world in their Voice of the Customer, Market Research and Customer Insight initiatives.

  • Buy a Feature
  • Give Them a Hot Tub
  • Me and My Shadow
  • Product Box
  • Prune the Product Tree
  • Remember the Future
  • Show and Tell
  • Speed Boat
  • Spider Web
  • Start Your Day
  • The Apprentice
  • 20-20 Vision

New Game

Not included in the book, is My Worst Nightmare, which was just introduced in 2010.

How the Games Work Together

After years of using these games, we have come to appreciate that each game is useful in and of itself, but have also realized that putting together a sequence of games can also produce wonderful results. Our ability to do just that is what is at the heart of many of our services.

Regardless of how the games are used, we apply our standard approach consistently to ensure a quality result. Our basic process includes:

  1. Planning
  2. Playing
  3. Processing
  4. Acting

Read a more detailed explanation here. We encourage you to learn about each of the games and to consider how they might best be applied to your situation either individually or collectively.

6600+ Innovation Games Online Subscribers!

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Buzz

We played the Innovation Game® Prune the Product Tree at our User Conference. The feedback was great and our customers were thrilled to be asked for their input on our product improvements — of course, they were more than willing to provide extensive feedback, recommendations, and ideas for improvement.

Joel Meyer, Director, Product Management@Task

Innovation Games in Action

Tags

20/20 vision Agile agile games budget Buy a Feature choice modeling Cisco collaboration collaborative play conference Customer advisory boards customer insight game design Games for Democracy Game Spotlight gamification government IndieGoGo innovation Innovation Games intellectual property international iPad game Knowsy market research Online games prioritization prioritization games Product Box Prune the Product Tree Remember the Future Sales sales training San Jose serious games Speed Boat Spider Web success stories Tips & Tricks trained facilitators Training unconference video virtual market visual collaboration

Innovation Games on Twitter

@mercnews covers our recent Budget Games event for San Jose, CA #innovgames #g4d http://t.co/LAwpvNJi (9 hours ago )

RT @jonathanatwork: Last chance to sign up for #innovgames Workshop in Amsterdam, Feb 7 & 8. Info here: http://t.co/TtU5NTev (3 days ago )

RT @amybuckner: Forrester case study highlights how AnswerLab & PayPal used Innovation Games to drive prod development http://t.co/aSLYtvVv (4 days ago )

Great companies use Innovation Games! Join the fun.

Innovation Games on Twitter

@mercnews covers our recent Budget Games event for San Jose, CA #innovgames #g4d http://t.co/LAwpvNJi (9 hours ago )

RT @jonathanatwork: Last chance to sign up for #innovgames Workshop in Amsterdam, Feb 7 & 8. Info here: http://t.co/TtU5NTev (3 days ago )

RT @amybuckner: Forrester case study highlights how AnswerLab & PayPal used Innovation Games to drive prod development http://t.co/aSLYtvVv (4 days ago )

Join @lukehohmann in #MountainView for our next #innovgames Consultant Course. Feb 16-17. Register now: http://t.co/MzROorYG (4 days ago )

RT @lukehohmann: Developing some user personas through #innovgames for a client creating a new IT solution (7 days ago )

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