Circles and Soup
Goal: Improve Your Past Project
This game, introduced by Diana Larsen, is used to efficiently form high-quality plans through retrospective analysis by recognizing factors that are within the team’s control. During retrospective activities, it is easy to hit a wall of unproductive blame. The moment the group reaches this barrier, “someone shoulds” and “if only you coulds” bounce around the room, knocking out any practical ideas for future advancement. Before determining what you can improve, you must first be clear on the dimensions you are able to regulate and what you need to adapt to. By identifying factors your team can control, influence, or cannot change, you can collectively discover how to respond to and overcome various situations.
In a white space (a poster, whiteboard, etc.), draw three concentric circles, leaving enough room between each one to place sticky notes or 3×5 notecards. Each circle represents a different element:
- Inner circle: “Team Controls” – what your team can directly manage
- Middle circle: “Team Influences” –persuasive actions that your team can take to move ahead
- Outer circle: “The Soup” – elements that cannot be changed. This term — explained further by James Shore – refers to the environment we work in and must adapt to. Ideas from the other 2 circles can identify ways to respond to the barriers floating in our “soup.”
Ask your players to write their ideas for each circle on sticky notes. Once finished, ask them to post their notes into the respective circles. As a group, collaborate to identify how each idea can be used to improve your project. Encourage team members to expand on their ideas in order to further develop potential plans.
A neutral facilitator is recommended to keep the activity from becoming too emotional. Evaluating negative aspects of your project is a sensitive but necessary exercise, and can leave people feeling upset or hopeless. Avoid any discussions about blaming people or wishing something would happen. This frame of mind places the control out of the team’s hands: both halting all forward motion and creating a negative environment. Keep the atmosphere fun and enjoyable so people will feel comfortable sharing their ideas.
Why it Works
Negative self-evaluating activities often end up emotional and unproductive. Take advantage of this game’s visual organization and extensive collaboration to avoid the blame and hopelessness that cover-up ideas for future improvement. By identifying factors your team can control, influence, or cannot change, you can collectively discover how to respond to and overcome various situations. Play Circles and Soup to determine what you can do to avoid barriers and gain insight on what actions will most effectively enhance your project.
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